Players can switch between the two weapons, or simply put them both away in favor of the default weapon. Two gun power-ups can now be carried at the same time. Metal Slug 6 introduces a new play mechanic dubbed the Weapon Stock System. Conversely, the sliding technique from Metal Slug 5 has been removed. A secondary melee attack is also available. Characters can now throw away one gun power-up's worth of ammunition, to give to the other player or simply discard altogether. New techniques are now present as well, activated through certain button combinations. Also, when you continue after dying, you get a bomb icon instead of the Heavy Machine Gun icon.Īs with previous installments, Metal Slug 6 adds a number of new Slugs (including a cart-toting Donkey Slug resembling a zumbooruck, the subterranean Slug Digger, and a Slug Gunner Prototype) as well as a new weapon, the Zantetsu Sword, which allows the player's melee weapon to emit lethal energy waves that can neutralize enemy firepower. Easy mode lowers the difficulty of the game and changes the player's default weapon to the Heavy Machine Gun (that, like the pistol it replaces, has infinite ammo) however, the game ends just before the fifth and final mission. There are now two modes of play the player can choose from right at the beginning: Easy and Hard. However, the game roughly takes place before Metal Slug 4 and 5.
![metal slug 6 arcade art metal slug 6 arcade art](https://i.pinimg.com/originals/52/5d/13/525d139764410a4de7a76efb3641dade.jpg)
Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat.
![metal slug 6 arcade art metal slug 6 arcade art](https://i.ytimg.com/vi/9LzL_gO0YDg/maxresdefault.jpg)
Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. With their newly furnished weapons in hand, this new team began their parachute drop into hell. It will be my honor if I can be of assistance to all of you." "It's not that we don't trust the four of you," the commander spoke, "but word from the top dictates that you'll be working with these two private contractors for this operation." They stood face to face with two new but yet somehow familiar faces ready to join their team. Only moments away from deployment, no one attempted to voice their opinions. Marco and Tarma from PF Squad and Eri and Fio from S.P.A.R.R.O.W.S. Yet there were still doubts: General Morden's was nowhere to be seen, the objectives of the group were unclear, and whether this group was in fact Morden's army remained inconclusive.Īlthough it was concluded that this could not be a military group by any standard, those at HQ, particular sensitive to anything concerning Morden, however, quickly summoned the usual four: Fortunately, there have been no reports of damage or injury, but once can help feeling the mars people, maybe even Morden, is behind all this.Īnd finally intelligence officers acquired conclusive proof:Ī group resembling Morden's army had his themselves in a mountainous region and was gathering weapons and building installations. Recent intel includes testimonials from people who have seen UFOs, aliens, and giant creatures. But the frequent chatter of late intercepted by the expanded and consolidated Intelligence Agency suggests this peace will not last long. But his whereabouts still remain unknown.īut even after with the remnants of Morden's army neutralized, our heroes' requests for discharge from the service were still refused.įor a brief moment, there was peace. Morden's third attempt at world conquest was over. Timi Studios, by the way, is the developer behind the recently-announced free-to-play MOBA Pokémon Unite.The story listed on the Metal Slug Anniversary site is as follows:Ī farewell to arms―it was all supposed to have finished with that final battle. There's a new ice weapon, for example, as well as some new environmental interactions. Metal Slug Code: J is very much a brand new Metal Slug game, too, as opposed to a reimagining or new version of an existing game in the series. You can see a virtual stick and buttons on the screen, as well as a right stick on the weapon icon for twin-stick shooting. It actually looks quite nice, but of course as a mobile game it remains to be seen how it feels to play.
Metal slug 6 arcade art series#
It has the series trademark run and gun sidescrolling action, with a vibrant art style and lots of bullets all over the screen.
![metal slug 6 arcade art metal slug 6 arcade art](https://i.etsystatic.com/16694066/r/il/ba099d/2066838944/il_794xN.2066838944_ht7k.jpg)
The video, below, gives you an idea how Metal Slug Code: J looks. There is a new console Metal Slug game in the works, apparently due out at some point in 2020, and today SNK announced Metal Slug Code: J (working title), a mobile game developed by Call of Duty: Mobile maker Timi Studios for Chinese megacorp Tencent. The arcade series has been somewhat dormant for over a decade, with ports and re-releases filling the void left in the wake of the release of Metal Slug 7 in 2008.īut things are hotting up in the world of Metal Slug. SNK has announced a brand new Metal Slug game - for mobiles.